Bendy and the Ink Machine Controls: Platform Guide
Learn Bendy and the Ink Machine controls for PC, PlayStation, Xbox, Switch, and mobile, with button charts, interaction tips, and updated combat advice.
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Bendy and the Ink Machine Controls at a Glance
A locked door feels a lot more threatening when you’re pressing the wrong button. Learning the Bendy and the Ink Machine controls helps you collect puzzle items, operate machinery, and react when trouble reaches your hallway. This guide breaks down the Bendy and the Ink Machine controls by platform, then covers precise interactions and the combat changes in version 2.1.0.
On PC, the essentials are WASD to move, E to interact, Shift to run, and left-click to collect items or attack. Keep the distinction between interacting and collecting in mind: opening a door and picking something up use separate inputs.
PC Keyboard and Mouse Controls
| Action | PC input |
|---|---|
| Move forward | W |
| Move backward | S |
| Move left | A |
| Move right | D |
| Look around | Mouse |
| Jump | Space |
| Interact with objects or open doors | E |
| Run | Shift |
| Pick up items or attack with an equipped weapon | Left mouse button |
| Use the Seeing Tool | Right mouse button |
| Open the pause menu | Esc |
Practice the interaction keys before heading deeper into Joey Drew Studios. Approach an object, place the reticle over it, and use the input that matches what you’re trying to do. Press E for a door or mechanism; use left-click for a collectible.
The Seeing Tool has its own mouse input. Once you have it, use the right mouse button rather than the attack button.
Older PC builds allowed left-click interactions with objects and doors before the Chapter 4 remastered update. Use E for those actions in the later layout. That difference explains why an older demonstration can show a door opening with a click while your game expects another key.
The practical starting point for Bendy and the Ink Machine controls on PC is learning those three separate actions: interact, collect or attack, and use the Seeing Tool.
Official page: Bendy and the Ink Machine (joeydrewstudios.com)
PlayStation, Xbox, and Nintendo Switch Controls
The console versions share a familiar movement layout: the left stick moves Henry, while the right stick controls the camera. The face buttons deserve more attention, especially when you switch between systems.
Image: Steam / Joey Drew Studios
Use this Bendy and the Ink Machine controls chart to keep jumping, interacting, and attacking straight.
| Action | PlayStation 4 | Xbox One | Nintendo Switch |
|---|---|---|---|
| Move | Left stick | Left stick | Left joystick |
| Look around | Right stick | Right stick | Right joystick |
| Jump | X | A | B |
| Interact with objects or open doors | Circle | Y | Y |
| Pick up items or attack | R2 | Right trigger | ZR |
| Pause | Start | Start | + |
On Xbox One, use the left trigger to run. On Nintendo Switch, use ZL.
Give yourself a moment to practice the face buttons when changing platforms. PlayStation uses Circle for interactions, while Xbox and Switch use Y. Jumping moves between X on PS4, A on Xbox One, and B on Switch.
Keep your camera aimed at the object while pressing the interaction button. Walking close to a lever is only part of the task; line up the reticle before activating it.
Separate Movement From Aiming
Use the left stick to approach an item, then make the final adjustment with the right stick. Stop moving briefly if you’re struggling to select something small. Trying to correct your position and camera simultaneously can make a narrow target harder to line up.
For weapons, the right trigger handles attacks on each of these console layouts. Practice turning toward a target before swinging, especially in cramped spaces where an enemy can fill much of the screen.
The Steam version also supports controllers. Keep your chosen controller layout in mind when moving between keyboard and gamepad, particularly because collecting and interacting remain distinct actions in the layouts above.
Mobile Controls on iOS and Android
Bendy and the Ink Machine controls on mobile use touch inputs for movement, running, interactions, attacks, jumping, and pausing. Several object-related actions share a touch control, so pay attention to what Henry is facing.

| Action group | Mobile control function |
|---|---|
| Movement and running | Move Henry and run |
| Object actions and combat | Pick up items, interact with objects, open doors, or attack with an equipped weapon |
| Jumping | Jump |
| Menu access | Pause the game |
Start by locating the movement, action, jump, and pause controls on your screen. Practice moving toward a nearby object and using the action input before entering a tense encounter.
Because the action control covers several jobs, aim deliberately. Face the item you want to collect or the object you want to operate before pressing it. During combat, keep your attention on the enemy and the weapon you have equipped.
Break a difficult interaction into separate movements:
- Approach the object.
- Stop and line it up.
- Use the action control.
- Watch for the object’s response before moving away.
This is especially useful when you’re learning the touch layout. Repeatedly pressing the action control while still adjusting your position makes it harder to identify whether your aim or timing needs correcting.
Keep the pause control familiar, too. Use it to take a break from practicing the layout instead of trying to remember where it is during a stressful sequence.
How to Pick Up Items and Use Objects Reliably
When using Bendy and the Ink Machine controls, center the reticle before acting. A collectible’s glow helps you spot it, but precise alignment still matters.

On Switch, interactions can demand careful reticle placement. Treat the glow as a reason to investigate the object, then aim directly at it before using the appropriate button.
| Situation | What to do |
|---|---|
| A glowing item won’t pick up | Center the reticle on the item, then use the pickup input |
| A door won’t respond on PC | Aim at the door and press E |
| A console mechanism won’t activate | Use the interaction face button shown in the console chart |
| A weapon swing misses | Face the target before attacking again |
| A Seeing Tool input is needed on PC | Use the right mouse button |
Make Small Camera Corrections
If you’re already standing beside an item, adjust your camera before changing your position. Sweeping the view back and forth can carry the reticle past a small target.
Try this sequence when a pickup is being stubborn:
- Stop walking.
- Aim at the center of the item.
- Press the pickup input.
- Check whether you collected it before pressing again.
For doors and machinery, repeat the aiming process with the interaction input. On PC, that means changing from left-click to E. On consoles, use Circle on PS4 or Y on Xbox One and Switch.
Prepare for Interactions Under Pressure
Some sequences require you to alternate between operating machinery and attacking. The boat sequence, for example, involves using a lever to propel the boat and turning around to strike ink blobs obstructing the paddle wheel.
Keep the interaction and attack inputs separate in your mind before attempting that sequence. Turn fully toward the obstruction, line up your attacks, then face the lever again to resume moving.
Practice those camera turns whenever you have room. The goal is to reach the next target with a controlled movement, then make a small correction instead of repeatedly overshooting it.
Version 2.1.0 Combat and Controller Changes
Bendy and the Ink Machine controls received meaningful improvements in the Quality of Life 2.1.0 update. On Steam, the update includes continuous attacks while holding the attack button, changes to weapon reach, and controller menu improvements.
These changes matter when you’re following older combat advice. Instructions built around repeated button presses don’t reflect the hold-to-attack behavior introduced in 2.1.0.
| Feature | Version 2.1.0 change |
|---|---|
| Weapon attacks | Holding attack continuously performs attacks with all weapons |
| Syringe and Plunger | Increased weapon range |
| Seeing Tool | Improved stability, particularly around cutscene interruptions |
| Minigame camera | Sensitivity follows the player’s camera setting |
| Controller menus | Improved navigation stability |
| Tutorial prompts | Fixed controller prompts appearing when a connected controller was inactive |
| Steam Deck | Verified support and UI scaling adjustments |
Hold Attack, but Keep Aiming
In Steam version 2.1.0, hold the attack button to continue attacking with an equipped weapon. You can use that behavior without repeatedly tapping the input.
Keep the target lined up throughout the attack sequence. Continuous swings still require you to face what you’re trying to hit. Follow an enemy’s movement with the camera instead of holding attack while looking past it.
The Syringe and Plunger also gained reach in this update. Practice their spacing in your installed version rather than relying on the shorter ranges associated with older builds.
Carry Your Camera Setting Into Minigames
Version 2.1.0 makes minigame camera sensitivity match the player’s setting. If aiming feels too fast or too slow during a minigame, revisit that setting and practice controlled adjustments.
Change one setting at a time so you can judge its effect. Aim for a camera speed that lets you turn toward a threat while still making the small corrections needed for pickups and targets.
Steam Deck players also get Verified support and adjusted interface scaling in 2.1.0. For players using a connected controller on PC, the tutorial prompt fix helps the displayed inputs follow active use more accurately.
When reviewing Bendy and the Ink Machine controls, keep the platform and version together: the button layout tells you what to press, while the update determines behavior such as holding attack.
FAQ
What are the basic Bendy and the Ink Machine controls on PC?
Use WASD to move, the mouse to look, Space to jump, and Shift to run. Press E to interact or open doors, left-click to collect items or attack, right-click to use the Seeing Tool, and Esc to pause.
How do you run on Xbox One and Nintendo Switch?
Use the left trigger on Xbox One and ZL on Nintendo Switch. Practice moving and turning with the sticks while using the run input before a chase.
Why can’t I pick up a glowing item?
Center your reticle directly on the item, then use the pickup input. On PC, that is left-click; on PS4, Xbox One, and Switch, use R2, right trigger, or ZR, respectively.
Can you hold the attack button instead of tapping it?
Yes. In Steam version 2.1.0, holding the attack button continuously performs attacks with all weapons. Keep aiming at your target while the attacks continue.
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