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Bendy and the Ink Machine Timeline: Story Explained

Explore the Bendy and the Ink Machine timeline, from Joey Drew Studios in 1929 to Henry's looping nightmare and Audrey's arrival in Dark Revival in 1973.

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Bendy and the Ink Machine Timeline: Story Explained

Bendy and the Ink Machine Timeline at a Glance

The Bendy and the Ink Machine timeline begins with Joey Drew Studios in 1929 and reaches Henry’s looping nightmare in 1963. Putting those events in order helps explain how a cartoon workshop became a place filled with living ink creatures. The Bendy and the Ink Machine timeline also connects to Bendy and the Dark Revival, whose main story takes place in 1973.

Major spoilers ahead for both games, including Henry’s identity, Joey’s experiments, and Audrey’s role in the Cycle.

Start with these dates before digging into individual characters:

Year or periodEventConnection to the story
1929Joey Drew and Henry Stein establish Joey Drew StudiosBendy’s animation history begins
Around 1930Henry leaves the studioHis partnership with Joey ends
1940sJoey pursues Bendyland and Ink Machine experimentsHis ambitions extend to living cartoon characters
1947–1948Financial trouble leads to bankruptcyThe studio’s business collapses
1963Main setting of Bendy and the Ink MachineHenry experiences the studio’s looping nightmare
1971Joey Drew diesHis creations outlive him
1972Nathan Arch acquires the Bendy rightsBendy returns through Arch Gate Pictures
1973Main setting of Bendy and the Dark RevivalAudrey enters the altered Cycle

Keep two tracks in mind: events in the outside world and events inside the Cycle. A business closing, a character dying, and an ink creature appearing belong to different parts of that larger history.

Official page: Bendy and the Ink Machine (joeydrewstudios.com)

1929–1930: Bendy’s Creation and Henry’s Departure

Joey Drew Studios begins in 1929, founded by Joey Drew and Henry Stein in New York City. Its first Bendy cartoon, Little Devil Darlin’, introduces the character who becomes the studio’s defining creation.

Bendy and the Ink Machine — 1929–1930: Bendy’s Creation and Henry’s DepartureImage: Steam / Joey Drew Studios

Henry’s role matters because he was Joey’s business partner and an animator involved in developing the studio’s characters. The later invitation to revisit the workshop carries the weight of that shared history.

Around 1930, Henry leaves the company. That puts his departure long before the studio’s financial collapse and the main events of the original game.

For the Bendy and the Ink Machine timeline, this is an essential distinction: Henry’s departure belongs to the studio’s early history; his playable ordeal belongs to the much later ink-world story.

The studio continues producing cartoons after he leaves. Its surviving recordings also capture expanding ambitions, growing workloads, and employees whose names become familiar during Henry’s descent.

DateStudio milestone
1929Joey Drew Studios is established; Little Devil Darlin’ is produced
Around 1930Henry Stein leaves the company
1931Joey records an announcement about the studio’s future
1933Wally Franks records his reaction to the growing workforce
1940Bertrum records his objections to Joey’s criticism of Bendyland
November 18, 1943Jack Fain records an account of Joey speaking with Thomas Connor

When listening to these recordings, track what each employee actually discusses. A complaint about animation work belongs to a different stage of the studio’s decline than a conversation about machinery or an amusement park.

The 1940s: Bendyland, the Ink Machine, and Bankruptcy

The next major stretch of the Bendy and the Ink Machine timeline follows Joey’s attempt to bring his cartoons into the physical world.

Bendy and the Ink Machine — The 1940s: Bendyland, the Ink Machine, and BankruptcyImage: Steam / Joey Drew Studios

Bendyland is central to that ambition. Bertrum oversees the amusement park project, while Joey pursues living cartoon mascots as an attraction. The Ink Machine gives that dream a dangerous practical form.

Joey’s Partnership With Gent

Joey’s dealings with Gent connect the studio to the machinery behind its experiments. Thomas Connor is an important name in that relationship, and Joey meets with him in November 1943 to formalize their companies’ partnership.

The experiments lead to the Ink Demon and other disastrous results. Joey’s effort to create living cartoon characters also involves sacrificing employees and using human souls.

That history gives the workshop’s abandoned equipment a grim context. The machine sits at the center of Joey’s attempt to turn an entertainment business into something far more invasive.

Follow three connected threads through this period:

  • Bendyland: Joey’s plan to expand the Bendy brand into an amusement park.
  • Gent: The company connected to the Ink Machine’s development.
  • The experiments: Attempts to create living cartoon characters, with devastating consequences for people.

The broad sequence matters more than assigning every creature an exact transformation date. Joey’s ambitions grow, the experiments produce horrors, and the company’s finances deteriorate.

The Studio’s Collapse

By 1947, the studio’s financial distress has become newspaper material. In 1948, another article announces Bendy’s bankruptcy.

Those dates place the company’s collapse well before the original game’s 1963 setting. Henry’s journey takes him through the remains of an enterprise whose business failure is already years behind it.

Animation departments, industrial machinery, and stored amusement park attractions all reflect projects pursued under Joey’s leadership.

For your own timeline notes, keep financial events separate from individual character histories. Bankruptcy gives the company a dated milestone; it does not assign a date to every tragedy inside its walls.

1963: Henry’s Journey Through the Five Chapters

The main setting of Bendy and the Ink Machine is 1963. Its opening premise brings Henry back to the old workshop after an invitation from Joey.

Bendy and the Ink Machine — 1963: Henry’s Journey Through the Five ChaptersImage: Steam / Joey Drew Studios

The game then takes you progressively deeper into the studio, revealing employees’ histories through recordings while placing their ink-world counterparts directly in your path.

Use the chapter sequence to organize the playable story:

ChapterMain story movementCharacters and places to track
Chapter 1Henry explores the workshop and activates the Ink MachineThe old animation studio and the Ink Demon
Chapter 2Henry travels through the music department and encounters SammySammy Lawrence, Jack Fain, and Boris
Chapter 3Henry accompanies Boris and performs tasks for Twisted AliceHeavenly Toys, the Projectionist, and the studio’s lower levels
Chapter 4Henry searches for Boris through the attraction areasBertrum, the Haunted House, and the transformed Boris
Chapter 5Henry continues with Allison and Tom toward the Ink MachineSammy, Administration, the Film Vault, and the ending

How the Chapter Order Reveals the Past

Chapter 1 establishes the basic horror: Henry’s old workplace contains machinery and creatures far removed from ordinary animation production.

Chapter 2 brings the music department into focus. The recordings preserve traces of the department’s working life.

Chapter 3 expands the story through Boris and Twisted Alice. Henry’s errands take him between studio levels, connecting the toy department, ink processing spaces, and the Projectionist’s territory. Alice’s obsession with perfecting herself becomes a driving threat.

Chapter 4 turns Bendyland’s history into a physical obstacle course. Stored attractions and Bertrum’s encounter bring Joey’s amusement park ambitions into the foreground. Henry’s search for Boris ends in a confrontation with the friend he was trying to rescue.

Chapter 5 introduces a different alliance through Allison and Tom. The route passes through Administration and the Film Vault before reaching the Ink Machine.

Why Henry’s Identity Changes the Timeline

The crucial distinction is between the human Henry who left Joey Drew Studios and the ink-created Henry trapped in the Cycle.

Joey creates an ink version of his former partner and subjects him to an endlessly repeating ordeal. That makes Henry’s journey more complicated than a straightforward visit to an abandoned building.

For the Bendy and the Ink Machine timeline, separate these facts carefully:

  • Henry Stein leaves Joey Drew Studios around 1930.
  • The original game’s main setting is 1963.
  • The Henry enduring the Cycle is an ink-created counterpart of Joey’s former partner.

The repeated ordeal is the key to understanding why reaching the ending does not resolve Henry’s situation like an ordinary escape story.

When replaying, organize your notes by chapter and recording. This keeps the order in which Henry discovers information separate from the order in which the studio’s historical events occurred.

1971–1973: Joey’s Legacy and Dark Revival

Joey’s influence continues beyond his lifetime. He dies in 1971, but the Bendy property, the Ink Machine, and the Cycle remain central to what follows.

Nathan Arch’s acquisition brings Bendy into a new business era. Audrey’s story then shows how another person can enter—and change—the ink world.

DateEventStory consequence
1971Joey Drew diesHis creations continue without their original creator
1972Nathan Arch acquires the rights to BendyArch Gate Pictures revives the property
1973Audrey works late at Arch Gate PicturesWilson tricks her into activating the Ink Machine
During Dark RevivalAudrey enters the altered CycleWilson’s control becomes central to her struggle
At Dark Revival’s endingAudrey plays “The End”The Cycle resets

Wilson and the Altered Cycle

Wilson discovers the Ink Machine’s powers and attempts to control the world within it. His Keepers help prevent the Cycle from resetting and suppress threats to his authority.

That changes the conditions Audrey encounters. Her journey takes place in a Cycle already affected by Wilson’s interference.

Audrey eventually kills Wilson before he can use her soul for his plan. She then plays “The End” reel, resetting the Cycle and making it more bearable for its inhabitants.

This places Dark Revival ten years after the original game’s main setting in the outside-world chronology. Inside the Cycle, repetition and intervention complicate a simple calendar-based reading.

Keeping the Larger Story Organized

The Bendy and the Ink Machine timeline becomes easier to follow when you distinguish three layers:

  • Studio history: The company’s founding, Henry’s departure, Bendyland, and bankruptcy.
  • Henry’s playable story: The five-chapter descent through the Cycle.
  • The sequel’s events: Audrey’s arrival and her confrontation with Wilson in 1973.

Keep character origins separate from dates unless an event has a specific year attached. Likewise, keep theories separate from the established sequence. A proposed secret identity can change how someone interprets a scene, but it does not belong beside a dated studio milestone as an equivalent fact.

For a replay focused on the story, follow the five chapters in order and listen to the employee recordings along the way. In version 2.1.0, all main chapters are unlocked regardless of progress, making it easier to revisit a particular part of Henry’s journey.

FAQ

What Year Does Bendy and the Ink Machine Take Place?

The game’s main setting is 1963. Its historical backstory stretches back to Joey Drew Studios’ founding in 1929 and covers the company’s expansion, experiments, and financial collapse.

Where Does Dark Revival Fit in the Bendy and the Ink Machine Timeline?

Bendy and the Dark Revival takes place primarily in 1973, ten years after the original game’s main setting. Audrey enters the altered Cycle on June 18 after Wilson tricks her into activating the Ink Machine.

Is Henry the Same Person Who Left the Studio Around 1930?

The human Henry Stein leaves Joey Drew Studios around 1930. The Henry trapped in the Cycle is an ink-created version of Joey’s former business partner, made to endure a repeating nightmare.

When Did Joey Drew Studios Go Bankrupt?

A newspaper article in 1948 announces Bendy’s bankruptcy. An earlier article, dated 1947, describes the studio’s financial distress, placing its collapse years before Henry’s playable story.

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Bendy and the Ink Machine Year Set: Timeline ExplainedExplore the Bendy and the Ink Machine year set, Henry's 1963 return, the studio's earlier history, and how Dark Revival fits into the timeline. Start here.

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