Bendy and the Ink Machine Characters Guide: Meet the Cast
Bendy and the Ink Machine characters guide: meet Henry, Boris, Alice Angel, and the Ink Demon, learn their roles, and face the studio's deadly encounters.
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Who Are the Main Bendy and the Ink Machine Characters?
A familiar cartoon face can mean trouble inside Joey Drew Studios, and this Bendy and the Ink Machine characters guide helps you recognize the difference. Knowing who gives you objectives, who travels beside you, and who hunts you makes the studio easier to navigate. Use this Bendy and the Ink Machine characters guide to keep the cast straight as Henry’s return turns into a fight for survival.
Spoilers ahead for character encounters and boss fights across all five chapters.
The cast mixes former studio employees, cartoon personalities, and creatures made from ink. Those categories overlap, but a character’s appearance alone doesn’t explain their behavior.
| Character | Role in the story or gameplay | Detail to remember |
|---|---|---|
| Henry Stein | Playable protagonist and former lead animator | Returns after receiving Joey’s invitation |
| Joey Drew | Central figure behind the studio’s history | Invites Henry back to the workshop |
| Cartoon Bendy | The studio’s popular animated character | Mischievous, playful, and attention-seeking |
| Ink Demon | A dangerous creation of the Ink Machine | Pursues Henry through the studio |
| Boris | Henry’s companion during Chapter Three | Helps with exploration and a paired-lever door |
| Alice Angel | Gives Henry tasks in Chapter Three | Sends him after parts and ink-related items |
| Sammy Lawrence | A threatening figure encountered during the story | Has a combat encounter in Chapter Five |
| Projectionist | An enemy encountered in the studio’s lower areas | Appears in Chapters Three and Four |
| Bertrum | Chapter Four boss | Fought through a large amusement ride |
| Tom | An ally during Chapter Five | Fights alongside Alice during the swarm battle |
Start by separating cartoon identities from the ink creatures you meet. That distinction matters especially for Bendy: the cheerful mascot on the walls and the creature stalking the halls have very different roles.
Official page: Bendy and the Ink Machine (joeydrewstudios.com)
Henry, Joey Drew, and the Two Faces of Bendy
Henry gives you a personal connection to the abandoned workshop. He worked as the lead animator during the studio’s 1930s heyday, then returns many years later after Joey contacts him. Exploring familiar workspaces becomes a way to uncover what happened to the place and its people.

Joey’s influence reaches beyond that invitation. His name belongs to the studio itself, and his office appears in Chapter Five’s Administration area. Pay attention to the recordings and spaces associated with him as you work toward the vault.
Cartoon Bendy
Cartoon Bendy is a mischievous little imp whose personality centers on playfulness and attention. His devilish appearance belongs to the studio’s cartoon identity; it doesn’t make every image of him a hostile creature.
You encounter that identity through posters, dolls, and cardboard cutouts. Some become part of objectives or achievements. In Chapter Three, interacting with 25 Bendy dolls unlocks Inner Child, while Alice later sends Henry to destroy Bendy cutouts.
The Ink Demon
The Ink Demon is an artificially created monster spawned from the Ink Machine. His presence turns the studio’s familiar mascot into a direct survival threat.
In Chapter Three, Little Miracle Stations provide hiding places during dangerous encounters. Locate one before starting an objective that sends you through unfamiliar corridors.
The 2.1.0 update increases the Ink Demon’s Chapter Three spawn frequency and prevents him from catching Henry while Henry is actively entering a Little Miracle Station. Account for those changes when following older routes.
Keep this distinction at the center of your Bendy and the Ink Machine characters guide: cartoon Bendy explains the studio’s appeal, while the Ink Demon makes its corridors dangerous.
Boris and Alice Angel: Companionship and Demands
Boris gives Chapter Three a quieter opening. You begin in his safehouse, prepare soup for him, and then explore together. That shared routine makes him an important companion before the chapter’s more demanding errands begin.

Before leaving the safehouse, return to the room where Henry woke up. After preparing the soup and opening the exit, you can find a bone beside the box near the soup can. Give it to Boris to unlock Knick-Knack Paddywhack.
Finish checking the safehouse before stepping outside. Its door locks after you leave.
Boris also helps Henry open a door that requires two levers to be pulled simultaneously. Remember that moment when sorting the cast: his role here involves cooperation and companionship.
Alice Angel changes the pace. Her Chapter Three tasks send Henry between floors to retrieve materials, destroy cutouts, and survive attacks. Her requests provide a practical route through several character encounters.
| Alice’s task | Destination or target | What you need to do |
|---|---|---|
| Retrieve gears | Room containing Bendy dolls | Collect three gears from boxes |
| Collect thick ink | Swollen Searchers on Level 11 | Defeat three and retrieve their glowing ink blobs |
| Retrieve valve cores | Level P | Complete the three valve-panel puzzles |
| Destroy Bendy cutouts | Level K | Break the cutouts required by the objective |
| Collect ink hearts | Inky abyss on Level 14 | Retrieve five hearts |
Plan your remaining exploration before handing over the final hearts; that hand-in moves you toward the chapter’s ending.
For this part of the Bendy and the Ink Machine characters guide, connect each task with the enemy it introduces. Swollen Searchers become collection targets, the Butcher Gang attacks during Alice’s sequence, and the Projectionist threatens the search through the lower level.
Sammy, Jack Fain, the Projectionist, and the Butcher Gang
Several memorable characters stand between Henry and his next objective. Their encounters require different responses, so avoid treating every ink creature as an invitation to fight.
Image: Steam / Joey Drew Studios
Sammy Lawrence and Jack Fain
Chapter Two takes Henry through recording spaces, musical puzzles, and Sammy Lawrence’s office. The musical puzzle uses an instrument order given by an audio log inside the closet opened with Wally’s keys.
Listen to the recording during your current run. The instrument order is randomized, so memorizing a sequence from another playthrough won’t solve it.
Jack Fain appears as the Searcher holding the second valve. Use the machinery to crush him, then collect the valve to unlock A Special Hat. His encounter ties a named character directly to the drainage objective.
Sammy returns for a fight in Chapter Five. Keep track of the surrounding area during that encounter, since a larger enemy battle follows.
The Projectionist and Recurring Enemies
The Projectionist appears in Chapter Three, including the Level 14 area where Henry searches for ink hearts. Defeating him there unlocks Norman’s Fate.
He also appears during Chapter Four’s Maintenance sequence. Follow his movements carefully while looking for the recording in the back-left part of the room.
| Enemy | Encounter detail | Practical response |
|---|---|---|
| Projectionist | Can be fought on Chapter Three’s Level 14 | Use the Tommy Gun if you have obtained it |
| Swollen Searchers | Carry ink needed for Alice’s task | Retrieve the glowing blob after each required kill |
| Piper | Can threaten Henry during Chapter Three errands | Retreat to the stairwell hiding station when needed |
| Butcher Gang | Attacks during Chapter Three | Prepare for combat when returning to Alice’s area |
| Piper, Striker, and Fisher | Patrol Chapter Five’s Administration area | Watch their routes before moving between rooms |
The 2.1.0 update also changes one Projectionist detail: after he is killed on Level 14, he no longer appears on Level 11.
Use this Bendy and the Ink Machine characters guide to distinguish an objective target from a patrol. Fighting a required Searcher advances Alice’s task; moving carefully around Administration supports a different objective entirely.
Bertrum, Boris, and the Chapter Five Allies
Chapter Four turns the character roster into a series of larger encounters in this Bendy and the Ink Machine characters guide. Bertrum’s amusement ride demands attention to exposed machinery, while the Boris fight uses a nearby item-making machine.
Bertrum’s Ride
Activating the recording in Attraction Storage starts the Bertrum boss fight. Pick up the axe from the crate associated with that recording.
Wait for an arm to slam down and expose its illuminated circular joints, then attack those weak points. Destroying the joints across the ride’s four arms ends the fight.
Stay around the outside perimeter while waiting for an opening. Move toward an arm after it lands, strike the exposed joints, and withdraw before continuing.
Boris’s Boss Encounter
The Chapter Four Boris fight unfolds across three phases. Dodging gives you the opportunity to obtain ink and create a weapon with the machine in the arena.
| Encounter stage | Attack or opening | Response |
|---|---|---|
| Bertrum | An arm lands and exposes circular joints | Strike the joints with the axe |
| Boris, first phase | Charges Henry, then weakens and produces an ink blob | Dodge, collect the blob, and make a weapon |
| Boris, second phase | Leaps and slams down | Keep moving and attack while he is grounded |
| Boris, final phase | Throws carts before weakening | Dodge three carts, then take the opening |
The cart throws can kill Henry instantly, so prioritize avoiding them over preparing an attack.
Alice and Tom in Chapter Five
Chapter Five includes allied support from Alice and Tom during the swarm battle after Sammy’s fight. They attack enemies alongside Henry.
The encounter requires Henry to make 25 kills and clear the current wave. Keep attacking rather than waiting for the allies to finish everything.
Their involvement also matters for Goldbricking, which unlocks after the allies kill 15 enemies during that battle. Separate that achievement goal from the requirement for ending the encounter.
Audio Logs, Archives, and Character Details Worth Revisiting
Recordings give the studio’s employees a presence even when they aren’t standing in front of Henry. They also connect character names to practical information: Wally’s keys open the closet containing Chapter Two’s musical instructions, and Joey’s office holds a Chapter Five recording.
Listen when you find a log, particularly around objectives. Some recordings help explain the workplace; others give you information needed to continue.
Chapter Three has a specific completion wrinkle: the Demon and Angel paths each contain a unique audio log. Collecting all ten chapter recordings requires two playthroughs.
After completing the story, load the completed save, open Chapter Select, and choose Chapter ?: The Archives. Henry has an exhibit space there; standing on it unlocks Standing Proud.
The 2.1.0 update adds the Projectionist to the Archives and expands descriptions for other characters. Return there after the ending to put names and appearances together.
For a final pass through this Bendy and the Ink Machine characters guide, revisit the cast in that order: Henry’s former coworkers through recordings, recurring enemies through their encounters, and the Archives after completing the story. Each gives you a different piece of the studio’s history.
FAQ
Who do you play as in Bendy and the Ink Machine?
You play as Henry Stein, a former lead animator at Joey Drew Studios. Joey invites him to return to the old workshop, where Henry explores its abandoned rooms and uncovers its dark history.
Are cartoon Bendy and the Ink Demon the same kind of character?
Cartoon Bendy is the studio’s playful, mischievous mascot. The Ink Demon is a dangerous artificial creation of the Ink Machine. Keeping their roles separate is a central point of this Bendy and the Ink Machine characters guide.
Does Boris help Henry?
Yes. Boris accompanies Henry during Chapter Three and helps operate a door with paired levers. Before leaving his safehouse, you can also give him a bone for the Knick-Knack Paddywhack achievement.
Where can you view character exhibits?
Complete the main story, load the completed save, and select Chapter ?: The Archives through Chapter Select. The 2.1.0 update includes the Projectionist and additional character descriptions there.
Continue with
Bendy and the Ink Machine Henry: His Identity and StoryBendy and the Ink Machine Henry explained: learn who Henry Stein is, why Joey trapped his ink double, and how to find his hidden Chapter 3 audio recording.Join the community
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