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Bendy and the Ink Machine Puzzles Guide: All Chapters

Use this Bendy and the Ink Machine puzzles guide to tackle music clues, valve cores, and pipe puzzles, with chapter-by-chapter steps and achievement tips.

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Bendy and the Ink Machine Puzzles Guide: All Chapters

Chapter 1: Power Up the Ink Machine

A missing item or overlooked switch can leave you circling Joey Drew Studios, so this Bendy and the Ink Machine puzzles guide follows the major obstacles in chapter order. Knowing which objective comes next helps you separate required interactions from optional secrets. Use this Bendy and the Ink Machine puzzles guide to work through machine repairs, musical clues, valve-core tasks, and the final pipe puzzle.

Chapter 1, Moving Pictures, introduces the pattern: explore, collect what the machinery needs, and return to the controls.

Raise the machine and collect its items

  1. Reach the Ink Machine’s loading dock. Find both power cells in that room: one on the shelf to the left and another inside the nearby chest.
  2. Insert the cells into the battery holder. Pull the room’s lever to raise the machine.
  3. Return toward the previously closed gate. Turn left, enter the break room, and pull its lever.
  4. Collect the six repair items. Search the accessible workshop rooms, then return to place the objects on their pedestals.
  5. Go to the Power Room. Pull the switch after placing the items, then head back toward the Ink Machine.

The collection includes a gear and Bendy doll. Look for the wrench in the room with Boris on the operating table. The vinyl is in the small office along the hallway connecting the “DREAMS COME TRUE” message and the Ink Machine balcony.

CheckpointRequired interactionResult
Loading dockCollect and insert two power cells, then pull the leverRaises the Ink Machine
Repair objectiveCollect six objects and place them on pedestalsCompletes the item-placement task
Power RoomPull the switchAdvances the machine activation sequence
BasementTurn the valves in three flooded areasDrains the route forward

Collecting and placing the six objects earns Picking Up the Pieces.

Escape and clear the basement

Approach the boarded machine room to trigger the Ink Demon encounter, then run toward the exit. After falling through the floor, drain the flooded areas as you descend.

Take the axe from the workbench and chop through the wooden barriers. Break the three boards blocking the final doorway, then approach the ritual room to finish the chapter.

Optional stops:

  • Turn on the radio in the office containing the vinyl.
  • After activating the machine, revisit Boris’s room and walk through the “SHEEP SONGS!” poster for the hidden encounter.
  • After the fall, drain the landing room and check the shelf for an audio log.

Official page: Bendy and the Ink Machine (joeydrewstudios.com)

Chapter 2: Solve the Recording Room Music Puzzle

The musical sequence is the key checkpoint in this part of the Bendy and the Ink Machine puzzles guide. The instrument order changes between runs, so copying a fixed combination can send you back through the same rooms without progress.

Bendy and the Ink Machine — Chapter 2: Solve the Recording Room Music PuzzleImage: Steam / Joey Drew Studios

Your answer comes from the audio log inside Wally’s closet.

Find and perform your sequence

  1. Find Wally’s closet keys. Use them to open the closet.
  2. Listen to the recording inside. Write down the instrument sequence in the order it gives you.
  3. Locate the instruments in the Recording Room. Identify your route between them before attempting the sequence.
  4. Use the projector upstairs. Return to the instruments and perform the sequence from your recording.
  5. Continue through the opened shutter. Solving the musical puzzle awards My Favorite Song.

As you follow this Bendy and the Ink Machine puzzles guide, keep your notes specific. Record every instrument named, including repeated entries, rather than shortening the clue into a rough reminder.

Puzzle elementAnswer or action
Combination clueAudio log inside Wally’s closet
Instrument orderFollow the sequence given in your run
ProjectorUse the upstairs projector before completing the puzzle
Story rewardMy Favorite Song achievement
Optional stage setupUse the projector nine times before solving

Add the optional stage achievement

For Strike Up The Band, use the projector nine times before completing the musical puzzle. Check the stage from the upstairs booth: all nine Bendy cutouts should be visible, arranged with five in front and four behind.

Once they are assembled, solve the instrument sequence. The achievement unlocks after the puzzle is completed.

Later, continue the drainage objective through the Infirmary and Utility Shaft 9. Jack Fain carries the second valve; crush him with the machinery and collect it to earn A Special Hat.

Optional stops:

  • Interact with the pipe organ five times for Johnny’s Broken Heart.
  • Turn on the radio inside Sammy’s office.
  • Check the first alcove on your right along the ink river in Utility Shaft 9 for an audio log.

Chapter 3: Complete Alice’s Valve-Core Tasks

Chapter 3 spreads its objectives across several elevator stops. Keep this section of the Bendy and the Ink Machine puzzles guide handy when Alice sends you back out: each assignment has a particular destination and collection target.

Bendy and the Ink Machine — Chapter 3: Complete Alice’s Valve-Core TasksImage: Steam / Joey Drew Studios

Follow the task order

  1. Collect three gears. Search the boxes in the room containing the Bendy dolls, then return the gears to Alice.
  2. Collect three glowing ink blobs. Hunt the Swollen Searchers on Level 11 and retrieve their drops.
  3. Retrieve three valve cores from Level P. Complete the valve-panel puzzles associated with this assignment.
  4. Destroy fifteen Bendy cutouts on Level K. Alice gives you an axe for this task.
  5. Survive the Butcher Gang attack. This follows your return to Level 9 after the cutout assignment.
  6. Retrieve five ink hearts from Level 14. Finish any remaining exploration before handing them over.
AssignmentDestinationRequired target
GearsRoom with Bendy dollsThree gears
Thick inkLevel 11Three Swollen Searcher drops
Valve coresLevel PThree cores
Bendy cutoutsLevel KFifteen cutouts
Ink heartsLevel 14Five hearts

Completing the valve-panel assignment earns Feeling the Pressure. Collecting the final heart earns Darker Places.

Plan your return routes

Before destroying the last cutout, locate a nearby hiding place. The Ink Demon appears after the final cutout is destroyed, so leave yourself a short escape route.

In version 2.1.0, the Ink Demon appears more frequently in Chapter 3. Check where the Little Miracle Stations are as you move between assignments.

For the optional sunken-room secret, open the boarded room on Level 9 with the axe. After the Butcher Gang encounter, an axe becomes available there for further exploration. On Level 14, break into the boarded area and turn its valve. Return to Level P and follow the passage beside “I DON’T WANT TO WORK HERE ANYMORE” down the newly drained stairs.

Optional stops:

  • Give Boris the bone from the starting bedroom before leaving the safehouse.
  • Interact with twenty-five Bendy dolls for Inner Child.
  • Choose separate Demon and Angel runs to collect both path-exclusive audio logs.

Chapter 4: Restore Power to the Haunted House

The Haunted House objective combines carnival games, machinery, and combat encounters. This section of the Bendy and the Ink Machine puzzles guide separates required progress from optional score challenges.

Bendy and the Ink Machine — Chapter 4: Restore Power to the Haunted HouseImage: Steam / Joey Drew Studios

Work through the attraction objectives

  1. Collect the Archives door valve and open the route. In version 2.1.0, the valve can be picked up immediately.
  2. Continue through the Archives and onward to the attraction areas.
  3. Complete Bull’s Eye Bonanaza and Bottle Wallop. Perfect scores belong to their achievements; they are not required for story progression.
  4. Continue through Research and Design, Attraction Storage, and Maintenance. Complete the tasks needed to restore Haunted House power.
  5. Defeat Bertrum in Attraction Storage. Collect the axe from the crate associated with the recording that starts the fight.
  6. Enter the Haunted House after finishing your optional stops.
ChallengeRequired actionOptional achievement target
Bull’s Eye BonanazaComplete the shooting minigamePerfect score without missing a shot
Bottle WallopComplete the bottle minigameKnock down nine bottles with three balls
Strength gameTime the hammer swingHit the bell
BertrumDestroy the exposed circular joints on his armsRide a seat during the fight

For Bottle Wallop, aim at the lower bottles and release near the ball’s lowest position for a faster throw. For the strength game, swing when the hammer is farthest back.

During Bertrum’s fight, wait for an arm to slam down and expose its illuminated joints. Destroy all four joints on each of the four arms.

Use the crafting machine’s selected output

After opening the door marked “PRIVATE,” you reach a machine with a dial and lever. For the hidden radio, turn the dial to the arch-shaped radio symbol, collect an ink blob nearby, deposit it, and pull the lever. Turn on the resulting radio for Finger Waggin.

For Unlikely Victory, return to upper Maintenance after opening the Haunted House. Collect the replacement dial from the newly accessible trunk near the switch. During the Boris fight, install that dial and select plungers.

Use Boris’s dropped ink to craft each plunger. Each lasts one hit. Dodge his charges, keep moving during his aerial slams, and avoid the thrown carts before delivering the final attack.

Optional stops:

  • Visit the secret room near Management before entering the Archives.
  • Collect the replacement dial before entering the Haunted House.
  • Take the photo at the cutout in upper Maintenance.

Chapter 5: Complete the Administration Pipe Puzzle

The final machinery checkpoint in this Bendy and the Ink Machine puzzles guide requires three pipe pieces while the Butcher Gang patrols Administration.

Before collecting ink, identify the pipe puzzle, crafting machine, nearby Little Miracle Station, and the route into Administration. Check which piece you need before making each trip.

Collect ink and build the missing pieces

  1. Inspect the pipe puzzle. Identify the next required piece.
  2. Enter Administration carefully. Watch the patrols before moving into the hallways.
  3. Reach the ink pool near Joey Drew’s office. Collect an ink blob.
  4. Return to the pipe spawner. Deposit the blob and make the required piece.
  5. Use the nearby hiding station when Bendy appears. Wait until it is safe to continue.
  6. Place the pipe and repeat. Collect and install all three pieces to open the vault route.
StageWhat to doProgress or reward
PreparationLocate the puzzle, spawner, and hiding stationEstablish your collection route
CollectionRetrieve ink from AdministrationSupplies the crafting machine
CraftingMake the required pipe pieceProvides a missing component
InstallationComplete all three piecesOpens the vault route
Optional challengeFinish without the Butcher Gang seeing youValued Employee achievement

Solving the puzzle awards Pipes and Problems. For Valued Employee, stay out of the Butcher Gang’s sight throughout the objective.

Use rooms beside the patrol route as waiting points. Watch enemies pass before stepping into the corridor, and avoid rushing back simply because you already have the ink.

In version 2.1.0, ink-tube puzzle markings display correctly at every quality setting. Use those markings while inspecting the puzzle.

Optional stops:

  • Explore Joey Drew’s office for its audio log.
  • After completing the pipe objective, visit the hidden poster room near the office.
  • Inside the Vault, open the closed box immediately to your left and turn on the radio.

FAQ

Does this Bendy and the Ink Machine puzzles guide use a fixed music combination?

No. Chapter 2’s instrument order changes between runs. Listen to the recording inside Wally’s closet and follow that sequence.

How many objects repair the Ink Machine in Chapter 1?

You need six objects. Collect them throughout the workshop, place them on the pedestals, and continue to the Power Room switch.

Do you need perfect carnival scores to open the Haunted House?

No. Perfect scores in Bull’s Eye Bonanaza and Bottle Wallop are achievement goals. Complete the minigames and the remaining attraction tasks to advance.

How do you earn Valued Employee during the pipe puzzle?

Complete Chapter 5’s pipe puzzle without being seen by the Butcher Gang in Administration. Watch the patrols, wait inside side rooms, and return each crafted piece to the puzzle.

Continue with

Bendy and the Ink Machine Search The Warehouse GuideBendy and the Ink Machine search the warehouse guide: find Storage 9, activate the Haunted House objective, beat the minigames, and restore its power.

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