Bendy and the Ink Machine Achievements Guide: All Unlocks
Use this Bendy and the Ink Machine achievements guide to plan chapter runs, find collectibles, unlock the Tommy Gun, and earn every missable achievement.
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Plan Your Achievement Runs Before Entering the Studio
One wrong turn can cost you the Tommy Gun and another trip through Joey Drew Studios. This Bendy and the Ink Machine achievements guide puts early decisions ahead of the rewards they unlock, helping you avoid unnecessary replays. Keep this Bendy and the Ink Machine achievements guide handy for the Demon route, collectible sweeps, and boss challenges that need preparation.
Start with the campaign, choose the Demon path in Chapter Three, and leave the Angel route for a separate run. Those routes contain different audio logs, so completing Chapter Three’s recording collection requires both.
Version 2.1.0 unlocks every chapter except Archives regardless of progress. It also enables Steam Cloud, restores the manual-save icon, and fixes several saving-related softlocks. Back up your campaign save before demanding challenges, and collect each chapter’s soup in one uninterrupted session.
These story achievements give your run its backbone:
| Achievement | How to unlock |
|---|---|
| Picking Up the Pieces | Collect and place the six Ink Machine items in Chapter One. |
| Hello Bendy | Reach the scripted fall through the floor. |
| My Favorite Song | Solve Chapter Two’s randomized instrument sequence. |
| A Special Hat | Recover the valve after crushing Jack Fain. |
| The Believer | Survive Chapter Two’s Bendy chase. |
| Spare Parts / Ultimate Stomachache | Retrieve Alice’s gears, then collect the ink from three Swollen Searchers. |
| Feeling the Pressure / Front Lines | Complete the valve-panel tasks and survive the Butcher Gang attack. |
| Darker Places | Collect the fifth ink heart on Level 14. |
| Around And Around / Reunited | Defeat Bertrum, then reach Boris’s boss encounter. |
| A Haunting We Will Go | Restore power to the Haunted House. |
| Shadows and Suffering / Pipes and Problems | Finish the harbor battle and solve the vault pipe puzzle. |
| To Hell and Back | Finish the main story and watch the epilogue. |
Use this Bendy and the Ink Machine achievements guide to check optional objectives before advancing past each chapter’s final sequence.
Official page: Bendy and the Ink Machine (joeydrewstudios.com)
Chapters One and Two: Clear the Early Missables
Chapter One’s main cutoff is activating the Ink Machine. Collect the opening area’s 19 soup cans beforehand; the remaining two come after the fall.
Image: Steam / Joey Drew Studios
| Achievement | How to unlock |
|---|---|
| Crooner Tuner | Activate the radio in the lit office containing the vinyl record. |
| The Creator | After activating the machine, enter the “SHEEP SONGS!” poster beside Boris’s operating table. |
| Johnny's Broken Heart | Play Chapter Two’s pipe organ five times. |
| Strike Up The Band | Activate the recording-room projector nine times before solving the music puzzle. |
| Coast to Coast | Turn on the radio inside Sammy’s office. |
| Man Behind the Curtain | After pulling the pump-control lever, enter the poster room along the pipe-organ hallway. |
For Strike Up The Band, check the stage from the upstairs booth. You need nine Bendy cutouts: five in front and four behind. Solve the instrument puzzle only after assembling them.
Listen to the closet recording for your instrument order. The sequence changes between runs, so copying a fixed combination wastes time.
Chapter Two’s soup collection begins heavily front-loaded: 23 cans appear before opening the initial shutter, six during the drainage objectives, and two after Henry is knocked out. Keep checking after the escape sequence; one of those final cans comes after the chase.
Chapter Three: Protect the Tommy Gun Route
Plan your Chapter Three route with this Bendy and the Ink Machine achievements guide. Blazing Metal depends on decisions made before Alice assigns her errands.
Image: Steam / Joey Drew Studios
Follow this order:
- At the toy-machine desk, reshape the ink blob in the bowl into the Ink Machine.
- Choose the Demon path.
- Complete Alice Angel’s tasks without dying.
- Pick up the Tommy Gun when it becomes available.
Recheck the toy’s shape when you return to that room. Prioritize Alice’s tasks before exploring the stairways for collectibles.
Version 2.1.0 makes the Ink Demon appear more frequently here. Identify nearby Little Miracle Stations before crossing exposed areas, and use them when he arrives.
| Achievement | How to unlock |
|---|---|
| Knick-Knack Paddywhack | After opening the safehouse exit, retrieve the bone from Henry’s starting room and give it to Boris. |
| The Path of the Demon / The Path of the Angel | Finish Chapter Three after choosing the corresponding route; complete separate runs for both. |
| Inner Child | Interact with 25 Bendy dolls, listening for their squeaks. |
| Blazing Metal | Set the toy correctly, choose Demon, survive Alice’s tasks, and collect the Tommy Gun. |
| Anger Management | Progress through Alice’s Bendy-cutout destruction task. |
| Tea Time | After the Butcher Gang battle, enter the poster in Level P’s back-right corner near the valve-core mechanism. |
| Norman's Fate | Defeat the Projectionist on Level 14. |
| Long Forgotten Self | Open Level 14’s boarded valve area, turn the valve, then visit the drained room accessible from Level P. |
| Turn It Up | Activate the radio in the room immediately right of Level 11’s elevator. |
Get Boris’s bone before leaving the safehouse; its door locks behind you.
While carrying Alice’s axe, break open the boarded room beside Level 9’s elevator. It contains an audio log, and an axe appears there after the Butcher Gang attack. That weapon provides another way into the boarded valve area for Long Forgotten Self.
For Norman's Fate, use the Tommy Gun to attack the Projectionist from above when you reach Level 14. Finish your exploration before returning the five hearts to Alice.
Chapters Four and Five: Minigames, Plungers, and Stealth
The later challenges in this Bendy and the Ink Machine achievements guide reward preparation more than rushing. Chapter Four combines perfect-score minigames with two boss-specific opportunities; Chapter Five adds timed combat and an unseen Administration run.
Image: Steam / Joey Drew Studios
| Achievement | How to unlock |
|---|---|
| Bulls Eye | Complete Bull’s Eye Bonanaza without missing a shot. |
| Call The Milk Man | Knock down all nine Bottle Wallop bottles using three balls. |
| Wasting Time | Ring the strength-test bell by swinging when the hammer is farthest back. |
| Going To Be Sick | Enter a ride seat when Bertrum lowers an arm. |
| A Little Souvenier | Stand behind Maintenance’s photo cutout, aim at the camera, and wait for its flash. |
| Unlikely Victory | Retrieve the alternate machine dial and defeat Boris using plungers. |
| Aggression | Under v1.5.1.0’s harbor conditions, finish within 2:30 without dying. |
| Goldbricking | Under v1.5.1.0’s harbor conditions, let Alice and Tom reach 15 kills. |
| Valued Employee | Complete Administration’s pipe puzzle without being spotted by the Butcher Gang. |
For Bottle Wallop, release near the ball’s lowest position for a faster throw. Aim at the lower bottles to bring down the stack. Bull’s Eye uses fixed target positions, so practice the sequence before attempting a flawless round.
During Bertrum’s fight, enter a lowered seat before destroying its arm. Then attack the exposed, illuminated joints to finish the encounter.
For Unlikely Victory, restore Haunted House power, then return to upper Maintenance. Open the previously inaccessible trunk near the switch and collect its dial. Install that dial on the boss arena’s machine and select plungers.
Each plunger lasts one hit. Dodge Boris’s charges, manufacture replacements from his dropped ink, and keep moving during his aerial attacks. In the final phase, dodge three thrown carts before delivering the last hit; those carts kill instantly.
In Chapter Five’s harbor fight, prioritize Searchers for Aggression because they take fewer hits. The v1.5.1.0 battle requires 25 player kills plus clearing the current wave. Give Alice and Tom time to reach their target before ending the encounter if pursuing Goldbricking.
For Valued Employee, learn the locations of the time clock, pipe machine, hiding station, and puzzle before collecting ink. Watch patrols from rooms and wait for enemies to pass before entering corridors.
Collectibles: Soup, Recordings, Radios, and Secret Rooms
Keep a separate checklist for each collectible family. This Bendy and the Ink Machine achievements guide separates chapter totals from their overall rewards so you can identify exactly what remains.
| Chapter | Bacon Soup achievement and count | Audio-log achievement and count | Radio / theMeatly achievements |
|---|---|---|---|
| One | A Taste of Home — 21 | The Past Speaks — 2 | Crooner Tuner / The Creator |
| Two | Canadian Bacon — 31 | Old Problems — 7 | Coast to Coast / Man Behind the Curtain |
| Three | Bring Home the Bacon — 42 | Hearing Voices — 10 across both routes | Turn It Up / Tea Time |
| Four | Just Like Mom Used To Make — 20 | Still Listening — 7 | Finger Waggin / Barbecued |
| Five | No Need for a Spoon — 7 | Now Hear This! — 5 counted logs | Toe Tappin / A Sweet Discovery |
In Chapter Three, check the safehouse bathroom again after opening the exit: a soup can appears there. The chapter also places 19 cans in its stairways, making that sweep essential.
In Chapter Four, inspect the bottom shelf in Research and Design’s left hallway for the additional can beyond the older 19-can count.
For Finger Waggin, set the fabrication machine’s dial to the radio’s arch-shaped symbol, add ink, pull the lever, and activate the radio. For Barbecued, unlock Archives but return to Management before entering; the other door now leads to the secret poster.
Chapter Five puts four soup cans in the starting room and three in Administration. Its five counted recordings include the Film Vault side room and Administration offices; the later unavoidable recording does not count toward Now Hear This!
Finish the pipe puzzle and enter Film Vault before returning for A Sweet Discovery. Its poster sits in the room along the hallway left of Joey Drew’s office. Inside the vault itself, open the box immediately left to find Toe Tappin.
Completing all five chapter awards unlocks the corresponding overall achievement: Master of Bacon, The Voice Collector, Gold Record, and Grand Puppeteer.
Your Full Completion Order
Finish this Bendy and the Ink Machine achievements guide with a focused cleanup pass:
- Complete Chapters One and Two, collecting soup, recordings, radios, and secret-room visits.
- Run Chapter Three on Demon, unlock the Tommy Gun, defeat the Projectionist, and open the sunken room.
- Complete Chapter Four’s minigames, ride Bertrum, and finish Boris with plungers.
- Complete Chapter Five’s combat and stealth challenges, then watch the epilogue.
- Replay Chapter Three on Angel for its exclusive recording and route achievement.
- Load your completed save, select Chapter ?: The Archives, and stand on Henry Stein’s exhibit spot for Standing Proud.
- Enable seasonal content and visit Heavenly Toys in Chapter Three for Vintage Scares.
Version 2.1.0 extends seasonal content throughout October and adds its Options toggle. Check that setting before starting your Halloween cleanup.
FAQ
Do I need two Chapter Three runs for every achievement?
Yes. Demon and Angel each contain an exclusive recording, and their route achievements require separate chapter completions. Choose Demon for your Tommy Gun attempt.
Can I use this Bendy and the Ink Machine achievements guide on version 2.1.0?
Use its chapter planning alongside the update’s changes: broader chapter access, more frequent Chapter Three Ink Demon appearances, and October-long seasonal content. The harbor thresholds above are specifically labeled v1.5.1.0.
How do I unlock the Tommy Gun?
Reshape the toy ink blob into the Ink Machine, choose Demon, and survive Alice’s tasks without dying. Collect the weapon to unlock Blazing Metal.
When should I return Alice’s ink hearts?
Return them after finishing Chapter Three’s remaining exploration. Collect your soup and recordings, visit theMeatly, defeat the Projectionist, and investigate the sunken room before handing them over.
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Bendy and the Ink Machine Going to Be Sick: Unlock GuideUnlock Bendy and the Ink Machine Going to Be Sick by boarding Bertrum's ride in Chapter 4. Learn timing, seat interaction, and achievement cleanup order.Join the community
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