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Bendy and the Ink Machine What Are You Looking for in Chapter 4

Bendy and the Ink Machine what are you looking for in chapter 4? Find Boris, solve the book puzzle, repair the bridge, and power the Haunted House ride.

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Bendy and the Ink Machine What Are You Looking for in Chapter 4

Management and Archives: Find the Valve and Five Books

Searching “Bendy and the Ink Machine what are you looking for in chapter 4”? Henry’s main goal is to rescue Boris, but reaching him means finding specific objects and restoring power through Bendy Land. This “Bendy and the Ink Machine what are you looking for in chapter 4” walkthrough follows those obstacles in order, helping you find the next required item without wandering through every room again.

Chapter 4, Colossal Wonders, begins near the wrecked elevator. Your immediate targets are a valve handle and five books, followed by the materials needed to repair a bridge.

AreaObjectiveRequired item or action
ManagementOpen the Archives entranceValve handle
ArchivesReveal the secret passagePush in five protruding books
CavernRepair the bridgeMake a gear from thick ink
Storage 9 and Bendy LandPower the Haunted HouseComplete challenges and activate switches
Haunted HouseReach Boris and survive the encounterMake weapons with the Ink Maker

Open the Archives Entrance

  1. Follow the corridor from the broken elevator to the directional sign.
  2. Head toward Management, to the right.
  3. Collect the valve handle.
  4. Return toward R&D and the Archives, to the left.
  5. Install the handle on the door mechanism and turn it.

In version 2.1.0, you can pick up the Archives door valve immediately. You do not need to inspect the missing handle first.

Solve the Book Puzzle

Enter the circular Archives room and inspect both its inner and outer shelving areas. You need five books sticking out from the shelves.

  1. Walk around the shelves and look for protruding books.
  2. Interact with each one to push it inward.
  3. Check the lights above the exit to track your progress.
  4. Continue until all five books are pushed in and the passage opens.

A shriek and visual disturbance occur after you have pushed in at least three books. Let the sequence finish, then continue searching.

For the Archives portion of “Bendy and the Ink Machine what are you looking for in chapter 4,” focus on the books that extend beyond the surrounding spines.

Optional finds before leaving:

  • Listen to the recording on the Management desk.
  • Play Susie Campbell’s recording in the Archives.
  • After opening the Archives entrance, return toward Management and enter the previously locked room. Walk through the “SHEEP SONGS!” poster to find theMeatly.

Official page: Bendy and the Ink Machine (joeydrewstudios.com)

Cavern and Storage 9: Make the Gear and Follow the Route

The passage leads into a cavern with a bridge mechanism missing a gear. When “Bendy and the Ink Machine what are you looking for in chapter 4” brings you to this obstacle, thick ink is your next target. You will use it to manufacture the missing part.

Bendy and the Ink Machine — Cavern and Storage 9: Make the Gear and Follow the Route

Repair the Bridge

  1. Follow the nearby corridor to the ink vat.
  2. Use the lever to reveal the vat, then turn the valve behind it.
  3. Collect thick ink from the Swollen Searcher.
  4. Return to the Ink Maker near the bridge.
  5. Set the machine’s right-hand dial to the gear symbol.
  6. Deposit the ink and activate the machine.
  7. Take the finished gear and install it in the bridge mechanism.
ObjectWhere to get itWhat to do with it
Thick inkSwollen Searcher by the ink vatDeposit it in the Ink Maker
GearInk Maker with the gear selectedInstall it in the bridge mechanism
FlashlightRoom beyond the loungePick it up to continue into the vent
Storage 9 entrance switchUpstairs beyond Bertrum’s recordingActivate it to unlock Storage 9

Activate the bridge and wait for its cart to approach. Interact with the cart to board. It pauses partway across, then resumes moving; wait for the crossing to finish and interact with the wooden platform to get out.

Reach Storage 9

Continue through the passage with reaching ink arms, climb the stairs, and pass through the lounge. Walk past the Lost Ones in the following room and collect the flashlight to enter the vent.

Follow the vent until you drop near Storage 9. Climb the stairs marked “COME UP AND SEE ME”, continue past the concept sketches and Bertrum Piedmont’s recording, then activate the switch beyond the table.

Optional finds:

  • Make a radio with the Ink Maker’s radio-shaped dial selection and turn it on for Finger Waggin.
  • Listen to Bertrum’s upstairs recording before entering Storage 9.

Bendy Land and Research and Design: Unlock the Power Route

Inside Storage 9, approach the Haunted House entrance to trigger the power objective. The box beside it has five switches, with four labeled connections leading to different rooms.

Bendy and the Ink Machine — Bendy Land and Research and Design: Unlock the Power Route

For the midway section of “Bendy and the Ink Machine what are you looking for in chapter 4,” look for successful minigame results and room power switches. Each completed stage helps open the next part of the route.

Complete the Opening Minigames

  1. Approach the Haunted House to activate the objective.
  2. Return to the newly available game stalls.
  3. Play Bull’s Eye Bonanaza and Bottle Wallop until each gives a passing ding.
  4. Enter the first unlocked room and pull its power switch.
  5. Return to the Haunted House box and pull the corresponding switch.

Perfect scores are achievement requirements, not requirements for story progression. Listen for the passing sound before spending more attempts chasing a flawless result.

MinigameStory taskAchievement task or timing tip
Bull’s Eye BonanazaEarn a passing resultGet a perfect score for Bulls Eye
Bottle WallopEarn a passing resultKnock down all nine bottles with three balls for Call The Milk Man
Strength testRing the bell to access Research and Design after the first power stageSwing when the hammer is farthest back

For Bottle Wallop, release when the ball is near its lowest position for a faster throw. Aim toward the lower bottles to bring down the stack.

For the shooting gallery, practice the target sequence: the positions repeat. In version 2.1.0, minigame camera sensitivity matches your player setting, so adjust that setting if aiming feels too twitchy.

Get Through Research and Design

After completing the first power stage, ring the strength-test bell beside Research and Design.

  1. Enter the room and locate the empty Bacon Soup cans.
  2. Throw cans to distract the Butcher Gang away from your route.
  3. Reach the room on the right and activate its power switch.
  4. Visit the room on the left and use the door switch to reopen your exit.
  5. Return to the Haunted House box and activate the corresponding switch.

Watch where the enemies move after each distraction before crossing their path.

Optional finds:

  • Listen to Wally Franks’s recording near the Storage 9 stalls.
  • Collect Lacie Benton’s recording beside the Research and Design power switch.

Attraction Storage and Maintenance: Clear the Remaining Switches

The next stages add a boss fight and a chase to the power puzzle. At this point, “Bendy and the Ink Machine what are you looking for in chapter 4” means finding the switches beyond Bertrum Piedmont and the Projectionist.

Bendy and the Ink Machine — Attraction Storage and Maintenance: Clear the Remaining SwitchesImage: Steam / Joey Drew Studios

Defeat Bertrum in Attraction Storage

  1. Enter Attraction Storage and approach the recording near the amusement ride.
  2. Play it to begin the encounter.
  3. Pick up the axe after Bertrum destroys the table.
  4. Wait for a ride arm to slam down and expose its circular joints.
  5. Strike the exposed joints, then withdraw before continuing.
  6. Destroy the four joints on each of the four arms.
  7. Activate the newly accessible power switch and return to the Haunted House box.

Keep your attention on the lowered arm. Move in when its joints are exposed instead of chasing the rotating ride.

ObstacleRequired actionWhat it accomplishes
Bertrum’s rideDestroy the exposed arm joints with the axeOpens access to the power switch and exit
Maintenance accessActivate the switch inside the Projectionist’s roomOpens the next section
Maintenance powerReach and activate the newly accessible power switchAdvances the Haunted House power objective
Projectionist’s final chaseHide in the upstairs Little Miracle StationLets the scripted encounter continue

Finish Maintenance

Enter Maintenance and watch the Projectionist’s patrol. Locate the switch that opens the next section.

  1. Activate the access switch.
  2. Move away as the Projectionist gives chase.
  3. Reach the previously inaccessible section and pull its power switch.
  4. When the lights go out and the Projectionist disappears, head toward the exit stairs.
  5. During the renewed chase, enter the Little Miracle Station at the top.
  6. Remain inside through the confrontation that follows.
  7. Return to the Haunted House box and finish the power sequence.

Optional finds:

  • Listen to Joey Drew’s recording in Maintenance.
  • Stand behind the upstairs photo cutout and aim at the camera for A Little Souvenier.
  • During Bertrum’s fight, interact with a seat on a lowered arm for Going To Be Sick.

Haunted House: Find Boris and Make Your Weapons

With power restored, the Haunted House opens. The final answer to “Bendy and the Ink Machine what are you looking for in chapter 4” is now close: Boris waits at the end of the ride.

Ending spoilers follow.

  1. Enter the Haunted House and board the cart.
  2. Ride through Alice’s dialogue to the ballroom.
  3. After Brute Boris stops the cart, keep moving and dodge his charges.
  4. When he pauses and drops a glowing ink blob, collect it before it disappears.
  5. Put the blob into the ballroom’s Ink Maker and produce a Gent pipe.
  6. Land a hit during an opening, then make another weapon.
  7. Repeat until you have landed three successful hits.

Each pipe lasts for one successful hit. Version 2.1.0 fixes the bug that could make the Gent pipe unbreakable during this fight, so keep collecting ink for replacements.

Boris changes attacks as the fight progresses. Continue moving during his jumping attacks, then watch carefully when he begins throwing carts. Dodge the carts and approach when he weakens.

Dying resets your successful hits. Keep enough distance to read his attacks before committing to a strike.

Optional finds before committing:

  • Collect the Bacon Soup can inside the Haunted House before boarding.
  • For Unlikely Victory, return to upper Maintenance after opening the Haunted House. Collect the alternate dial from the newly accessible trunk, then install it on the ballroom Ink Maker to produce plungers.

After Boris falls, Alice rushes Henry. Allison Angel intervenes, and Henry meets Allison and Tom before the chapter ends.

FAQ

Bendy and the Ink Machine what are you looking for in chapter 4?

Henry is looking for Boris. Your immediate objective changes along the route: collect a valve handle, push in five books, manufacture a bridge gear, and activate the switches that power the Haunted House.

How many books do you need in the Archives?

Push in five protruding books. Search both parts of the circular shelving area and check the lights above the exit for progress.

Do you need perfect scores in the Chapter 4 minigames?

No. Passing results advance the opening power puzzle. Perfect scores in Bull’s Eye Bonanaza and Bottle Wallop unlock their respective achievements.

Why is Research and Design still locked after the strength test?

Complete the first power stage and activate its corresponding Haunted House switch. Ringing the strength-test bell before that stage does not immediately open Research and Design.

Continue with

Bendy and the Ink Machine Wrench: Location and UsesFind the Bendy and the Ink Machine wrench in Chapter 1, learn how to use it, and check the old demo locations so you can finish the six-item ritual puzzle.

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