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Bendy and the Ink Machine All Collectibles Checklist

Bendy and the Ink Machine all collectibles: find Bacon Soup, audio logs, hidden radios, and theMeatly secrets with chapter checklists and missable tips.

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Bendy and the Ink Machine All Collectibles Checklist

Bacon Soup: Chapter Counts and Missable Stops

A Bendy and the Ink Machine all collectibles run can unravel over one overlooked soup can. Checking each area before moving on helps you avoid replaying a chapter for a single pickup. Build your Bendy and the Ink Machine all collectibles checklist around Bacon Soup, audio logs, hidden radios, and theMeatly encounters, then handle optional items along the way.

The location routes below follow the v1.5.0.0–v1.5.1.0 chapter layout. On Steam, update 2.1.0 unlocks every chapter except Archives regardless of progress and includes fixes to item positions, saving, and softlocks.

Bacon Soup is the main collectible found throughout all five chapters. The six ritual objects in Chapter 1 and Alice Angel's requested items serve story objectives, so track those separately from your optional discoveries.

ChapterBacon Soup checklistAreas to check before moving on
121 cansCollect 19 before activating the Ink Machine and two after falling through the floor.
231 cansCollect 23 before opening the initial shutter, six during the lower-level drainage objective, and two after Henry is knocked out.
342 cansSafehouse: four; outside: four; dark path: four; Level K: two; Level 9: two; Level 11: two; Level P: five; stairways: 19.
420 cansCheck Archives, the bridge and vent route, Storage 9, Research and Design, Attraction Storage, Maintenance, and the Haunted House. Include the bottom shelf in Research and Design's left hallway.
5Seven cansFour are in the starting room. Three are in Administration: one near Joey Drew's office and two in the small room opposite.

Chapter 3 needs particular care. One safehouse can appears in the bathroom after you open the exit, and the safehouse locks once you leave. Finish searching inside before stepping out.

In Chapter 4, spread your search across the whole route. There are cans before Archives, inside Archives, behind the ink pool, around the bridge and vent sections, and inside the later attraction areas. Check both the Haunted House entrance area before riding and the boss arena.

For your Bendy and the Ink Machine all collectibles checklist:

  • Finish the early soup sweep before Chapter 1's machine activation.
  • Clear Chapter 2's opening area before raising the shutter.
  • Recheck Chapter 3's bathroom after opening the safehouse exit.
  • Search Chapter 4's Research and Design shelves carefully.
  • Collect Chapter 5's starting-room cans before leaving.

Official page: Bendy and the Ink Machine (joeydrewstudios.com)

Audio Logs in Chapters 1 and 2

Start the audio-log portion of your Bendy and the Ink Machine all collectibles run immediately. Chapter 1 has two recordings, while Chapter 2 has seven, including the closet recording needed for the musical puzzle.

Bendy and the Ink Machine — Audio Logs in Chapters 1 and 2Image: Steam / Joey Drew Studios

Interact with each recording as you reach it and tick it off individually. Keep the two Chapter 1 logs separate: the second comes after the floor collapse.

CollectibleAreaExact location
Chapter 1, log 1Theater approachOn a small table at the beginning of the hallway leading toward the theater.
Chapter 1, log 2Lower area after the fallOn a shelf after draining the room Henry falls into.
Chapter 2, log 1Opening corridorsTurn right at “HE WILL SET US FREE” after breaking through the opening doorway and descending the stairs.
Chapter 2, log 2Beyond the shutterStraight ahead after opening the shutter and breaking the barricade.
Chapter 2, log 3Recording Room balconyUpstairs, beside the projector.
Chapter 2, log 4Recording RoomBeside the piano.
Chapter 2, log 5Sammy Lawrence's office approachDirectly across from the office door.
Chapter 2, log 6Janitor closetInside the closet unlocked with Wally Franks' keys.
Chapter 2, log 7Utility Shaft 9Follow the ink river below the Infirmary; check the first alcove on the right.

The closet recording gives the instrument sequence for Chapter 2's musical puzzle. That sequence changes between runs, so listen to your recording instead of reusing a remembered combination.

While you're upstairs, handle the optional stage-cutout interaction before solving the puzzle: activate the projector nine times, then check for five Bendy cutouts in front and four behind.

  • Listen to both Chapter 1 recordings.
  • Check both floors of the Recording Room.
  • Play the closet recording before attempting the instrument sequence.
  • Find the Utility Shaft 9 recording before finishing Chapter 2.

Chapter 3 Audio Logs and Route-Dependent Secrets

Chapter 3 adds the main replay requirement to a Bendy and the Ink Machine all collectibles route: the Demon and Angel paths each contain an exclusive recording. Collecting all ten unique audio logs requires two trips through the chapter.

Bendy and the Ink Machine — Chapter 3 Audio Logs and Route-Dependent SecretsImage: Steam / Joey Drew Studios

CollectibleAreaExact location or access requirement
Log 1Toy-machine roomOn the desk behind the toy shelves; activate the machine and move the shelves.
Demon-path logDemon routeIn the first ink-flooded room.
Angel-path logAngel routeOn a sofa along the path.
Log 4Two-lever doorwayIn the side hallway near the door Henry opens with Boris.
Log 5Level 9At the bottom of the stairs.
Log 6Level 9At the end of the right-hand branch from the narrow boards crossing an ink-flooded room.
Log 7Level 11On a barrel before the room where the Projectionist first appears.
Log 8Level 9Inside the boarded room to the right when facing the elevator; open it with Alice's axe.
Log 9Level 14On a crate in the large, open section of the inky abyss.
Log 10Sunken roomDrain the route using the valve behind boards on Level 14, then return to Level P.

For the sunken room, bring the Tommy gun or the axe available in the previously boarded Level 9 room after the Butcher Gang attack. Open the boarded section in Level 14's back-right corner, using the elevator as your orientation point, and turn the valve.

Then return to Level P. Enter the door beside “I DON'T WANT TO WORK HERE ANYMORE,” follow the corridor, and descend the newly accessible stairs to the recording.

Handle the safehouse and Tommy gun preparations early

Before leaving the safehouse, return to Henry's starting room after making soup for Boris and opening the exit. Pick up the bone beside the box with the soup can, then give it to Boris.

For the Tommy gun:

  1. Change the toy ink blob beside the first audio log into the Ink Machine shape.
  2. Choose the Demon path.
  3. Complete Alice Angel's tasks without dying.

During the later cleanup, search the stairways for their 19 soup cans. Keep the final ink hearts until you're ready to leave rather than turning them in before finishing your exploration.

  • Collect the safehouse bone and bathroom soup.
  • Record which path-exclusive log you've heard.
  • Open the boarded Level 9 room while carrying the axe.
  • Drain and visit the sunken room.
  • Finish exploration before handing in the hearts.

Audio Logs in Chapters 4 and 5

Continue your Bendy and the Ink Machine all collectibles sweep through Chapter 4's attractions and Chapter 5's Administration offices. Chapter 4 contains seven audio logs; Chapter 5 has five achievement-related recordings plus another story recording inside the Ink Machine.

Bendy and the Ink Machine — Audio Logs in Chapters 4 and 5Image: Steam / Joey Drew Studios

CollectibleAreaExact location
Chapter 4, log 1ManagementOn the desk to the right immediately inside.
Chapter 4, log 2ArchivesOn a table in the circular shelving room.
Chapter 4, log 3Beyond the ventOn a table upstairs after leaving the vent.
Chapter 4, log 4Storage 9Downstairs, to the right of the punch clock.
Chapter 4, log 5Research and DesignBeside switch #2, beyond the Butcher Gang.
Chapter 4, log 6Attraction StorageThe recording that starts the Bertrum encounter.
Chapter 4, log 7MaintenanceIn the back-left corner of the Projectionist's room.
Chapter 5, log 1Film Vault areaIn the room on the right after entering the Film Vault doorway.
Chapter 5, log 2AdministrationIn the room directly ahead along the first hallway.
Chapter 5, log 3AdministrationLeave the previous room, turn left, and enter the first room on the right.
Chapter 5, log 4AdministrationContinue along the hallway into the next room on the right.
Chapter 5, log 5Joey Drew's officeInside the office beside the ink pool that supplies blobs.

Activating the Attraction Storage recording starts the Bertrum fight. Finish checking the surrounding area before interacting with it.

In Administration, combine your office search with the three soup pickups near Joey Drew's office. If you're also pursuing Valued Employee, keep its stealth requirement in mind: finish the pipe puzzle without being spotted by the patrolling Butcher Gang.

  • Search Management before entering Archives.
  • Collect the Maintenance recording while watching the Projectionist.
  • Sweep each Administration office for recordings.
  • Collect the soup near Joey Drew's office.

Hidden Radios, theMeatly, and Optional Items

The final major categories for a Bendy and the Ink Machine all collectibles run are the five hidden radios and five theMeatly encounters. Each chapter has one of each.

The theMeatly rooms are hidden behind “SHEEP SONGS!” posters, but access depends on chapter progress.

ChapterRadio location and interactiontheMeatly location and timing
1Turn on the radio in the small office between “DREAMS COME TRUE” and the Ink Machine balcony.After activating the machine, return to Boris's room and pass through the poster to his right.
2Turn on the radio inside Sammy's office.After pulling the pump-control lever, enter the first room on the left on your return route, near the pipe-organ room.
3On Level 11, enter the room immediately right of the elevator; look left instead of taking the stairs.After the Butcher Gang attack, return to Level P, turn left at “HE WILL SET US FREE,” and check the room's back-right corner.
4Beyond “PRIVATE,” set the ink machine's dial to the radio's arch-shaped icon, insert thick ink, pull the lever, and activate the radio.Unlock Archives, then return to Management before entering Archives. Check the other door that has opened.
5Inside the Vault proper, open the closed box immediately on the left and activate the radio.After solving the pipe puzzle and receiving “Search the Vault,” take the hallway left of Joey Drew's office and enter the room on the right.

Chapter 1's six ritual objects are the Bendy doll, The Illusion of Living, cogwheel, ink bottle, record, and wrench. Collecting and placing them on their pedestals advances the story and earns Picking Up the Pieces.

Keep these optional discoveries on a separate checklist:

  • Give Boris the bone in Chapter 3.
  • Interact with 25 Bendy dolls for Inner Child.
  • Pick up Chapter 4's ink maker disc from the Maintenance trunk after opening the Haunted House; use it to make plungers during the Boris fight.
  • Activate every chapter's radio and enter every theMeatly room.

Completing the chapter-specific soup, audio-log, radio, and theMeatly achievements leads to Master of Bacon, The Voice Collector, Gold Record, and Grand Puppeteer, respectively.

FAQ

What belongs on a Bendy and the Ink Machine all collectibles checklist?

Track Bacon Soup, audio logs, hidden radios, and theMeatly encounters across all five chapters. Add optional discoveries such as Boris's bone, the Tommy gun, and Chapter 4's ink maker disc separately.

Can I collect every Chapter 3 audio log in one run?

No. The Demon path and Angel path each have an exclusive recording. Hearing all ten unique logs requires two playthroughs of Chapter 3.

Where should I look for an overlooked Chapter 4 soup can?

Check the bottom shelf in Research and Design's left hallway. Include that can in a 20-can chapter checklist, and search the Haunted House area before riding and the boss arena afterward.

Can I choose chapters immediately in Steam version 2.1.0?

Yes. Steam version 2.1.0 unlocks all chapters except Archives regardless of story progress, giving you direct access to individual chapters for another collectible sweep.

Continue with

Bendy and the Ink Machine All Recordings: Full GuideFind Bendy and the Ink Machine all recordings with chapter-by-chapter locations, hidden audio log tips, and a clear checklist for The Voice Collector.

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